package sonic.game.character;

import sonic.game.animation.Animation;
import sonic.game.animation.AnimationSet;
import sonic.game.util.Vector2D;

/**
 * Triceratops Badnik
 * 
 * A dim, but adorable mechanical triceratops that runs back and forth
 * 
 * @author Richard Greenlees
 *
 */

public class TriceratopsBadnik extends Badnik {

	
	public TriceratopsBadnik(Vector2D startPos)
	{
		super(startPos);
		AnimationSet normalAnims = new AnimationSet();
		normalAnims.addAnimation("standAnim", new Animation(0, false, "Characters/Badniks/triceratops_move_1.png"));
		normalAnims.addAnimation("moveAnim", new Animation(0.5f, true, "Characters/Badniks/triceratops_move_1.png","Characters/Badniks/triceratops_move_2.png","Characters/Badniks/triceratops_move_3.png","Characters/Badniks/triceratops_move_4.png","Characters/Badniks/triceratops_move_5.png","Characters/Badniks/triceratops_move_6.png","Characters/Badniks/triceratops_move_7.png","Characters/Badniks/triceratops_move_8.png"));
		normalAnims.setCurrentAnimation("standAnim");

		addAnimationSet("normalAnims", normalAnims);
		setCurrentAnimSet("normalAnims");

		collisionBoxX = 45.0f;
		collisionBoxY = 32.0f;

		maxGroundSpeed = 120.0f;


	}

	
	
}
